2-Year Master of Arts inDesign Innovation

Master in Design Innovation
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Language: English | Start: October

2-YEAR MASTER OF ARTS

Duration 2 Years

Accreditation MUR/Italy

ECTS 120

The two-year Master of Arts in Design Innovation offers an innovative vision and approach to creativity and the design industry. Its objective is to establish and anticipate cross-cultural directions of multi-faceted themes.

Design is undergoing a pivotal, paradigmatic shift as it moves into contemporary contexts. As pressing social and environmental issues converge with the continuous development of advanced technologies, possibilities are expanding around what and how we design and the type of experiences we create.

The programme embraces design as a cultural act, advancing strategies of innovation while promoting interdisciplinary methodologies in addressing and solving the challenges of tomorrow.

You will explore technology throughout, including virtual, augmented, and extended reality, artificial intelligence, Web 3.0, and the ecologies of materials.

You will also apply new design approaches and models to transversal and hybrid futures and to issues of sustainability, and circularity.

 The Design Innovation programme focuses on:

  • Strategy, vision, and design
  • Humanity-centred design
  • Technological advancements and new design propositions
  • Application of interdisciplinary knowledge to disruptive directions within design

You will deeply explore theoretical coursework, then put your knowledge into practice within an unconventional mix of workshops, seminars, specialized laboratories, and bootcamps.

FIRST YEAR

During the programme’s first year, you will examine and contextualize the expanded role of design and critically explore strategies, convergences, and fields of action. The central theme of the designer as an enabler will guide your study of new methodologies, contexts, and tools and their relationship in producing thoughtful, synergistic interventions.

Theoretical course topics include the history of art, the phenomenology of contemporary design, and alternative design contexts. Workshops and labs focus on new tools and relationships, strategies, materials research, and experimentation.

SECOND YEAR

During your second year in the programme, you will apply your knowledge of innovation and of complex relationships, tools, and technologies to current and future themes within the design world. You will be expected to define and support your design propositions with solid theoretical foundations to deliver professional projects.

You will have the chance to engage in workshops and labs, and in generative and accelerator bootcamps. The second year also includes a 12-credit final thesis project.

Among the optional activities in the second year, the student can choose to do a professional learning experience/internship.

Programme Aims and Objectives

The programme aims to:

  • Form future design professionals capable of researching and applying creative design principles to explore innovative contexts and forge new propositions.
  • Promote the analytical thinking needed to critically evaluate new design situations and contexts.
  • Promote new design skills and knowledge needed for critical evaluation to integrate and manage innovation and new technologies from initial creativity through production and distribution.
  • Develop business models that promote sustainability and ethical practices.
  • Engage in interdisciplinary development to drive innovation and unprecedented solutions.
Target audience

If you are a young professional who is interested in innovation and new directions in the practice of design, this two-year Master of Arts programme is for you.

Candidates should hold a first-level degree in product design, architecture, or a related design field. Those with related knowledge, skills, and training are also encouraged to apply.

CAREER OPPORTUNITIES

This programme can prepare you to launch a career in the following advanced roles within the industry:

It will also prepare you to begin a PhD programme in the design area.

TUITION FEES

The 2-year Master of Arts involves the following costs, in addition to the payment of a Degree Fee to be paid within one month before the course start date, equal to €540.

EU & EFTA students fee i

First Year

€ 15.900

Pre-Enrollment: € 3.000

Tuition: € 12.900

Second Year

€ 15.900

Pre-Enrollment: € 3.000

Tuition: € 12.900

Non-EU Students Fee

First Year

€ 20.900

Pre-Enrollment: € 3.000

Tuition: € 17.900

Second Year

€ 20.900

Pre-Enrollment: € 3.000

Tuition: € 17.900

Meet your faculty
Stefano Cardini
PROGRAMME LEADER
Stefano Cardini

Architect, designer, and teacher. He has twenty years’ experience as a designer and consultant, working with major international organizations as well as with SMEs and private customers. His main focus is on creating value through design and branding tools and storytelling, with no thematic or methodological constraints and paying the same continuous attention to the strategic and tactical aspects, the long-term vision, and the execution of each project.

Stefano Cardini
PROGRAMME LEADER
2-year Master of Arts in Design Innovation

Architect, designer, and teacher. He has twenty years’ experience as a designer and consultant, working with major international organizations as well as with SMEs and private customers. His main focus is on creating value through design and branding tools and storytelling, with no thematic or methodological constraints and paying the same continuous attention to the strategic and tactical aspects, the long-term vision, and the execution of each project.

As an educator, he has both designed and delivered courses and workshops about design applied to different fields, from interiors to communication, from interaction to services. For three years, he managed a Masters Course, and for two years he has been the Chief Academic Officer of the biggest private design school in Italy. As a trainer/consultant, he has designed and implemented tools and communication techniques to help companies interpret present and future scenarios.

He also creates illustrations and drawings, as they are essential tools to visualize a project, support, and enrich each phase of a design process, from the initial idea to the concrete object. He designs with the same passion for physical objects and conceptual systems.

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